#ifndef __PLAYERMATCHSCENE_H__
#define __PLAYERMATCHSCENE_H__

#include "cocos2d.h"
class PlayerMatchScene:cocos2d::CCLayer
{
public:
	static cocos2d::CCScene * scene();
	LAYER_CREATE_FUNC(PlayerMatchScene);
	bool init();
protected:
private:
	void starthost(cocos2d::CCObject *pSender);

	void searchhost(cocos2d::CCObject *pSender);
};
#endif